According to the developer of No Rest for The Wicked, Dark Souls would have done well with early access

According to the developer of No Rest for The Wicked, Dark Souls would have done well with early access
According to the developer of No Rest for The Wicked, Dark Souls would have done well with early access
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Recently, No Rest for the Wicked was released, but the performance of the game released in early access left me disappointed leaves something to be desired, and this was acknowledged by the developers. The CEO of Moon Studios is now Thomas Mahler https://twitter.com/thomasmahler/status/1782923630910841207?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1782923630910841207%7Ctwgr%5E4c17f1d461709a3f130d3c565e6b6323c484e1a8%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.rockpapershotgun.com%2Fdark-souls-wouldve-been-a-better-game-in-early-access-says-dev-behind-dark-souls-like-early-access-game-no-rest-for-the-wicked defended the decision and described why it was worth launching the game despite the errors.

He starts by saying that partnering with EA was the best decision they could have made, as it allowed them early access, which they learn a lot from. In Mahler’s view, games are becoming increasingly complex, and there isn’t a development team or focus group that can eliminate the kind of testing that open early access provides.

According to him, we will encounter this more and more often in other games in the future, and he even went so far as to say that Dark Souls – one of the most defining titles of all time, which specifically created the soulslike category – could have been much better after an early access phase.

And after your long post https://twitter.com/thomasmahler/status/1782925468397707675 to both Nintendo and Sony with an answer given to themselves, in which they wrote that they cannot stick to the standards of 5-10 years ago, the institution of early access must be accepted.

He concluded his post by saying that at the end of the day people just want good games, it shouldn’t matter how they develop the game and they are doing their audience a disservice if they don’t make room for the “great experience” on their platform. By which he obviously meant the perfected end result and not the early access version full of bugs and performance problems.

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